- GAN saw continued strong growth from its core US market and simulated gaming in the third quarter.


- Fifth successive quarter of growth in active player-days.

- 15.2% quarter-on-quarter growth in active player-days in Q3 2017 over Q2 2017 to 2,996,914 active player-days.

- 8.9% quarter-on-quarter decline in average revenue per daily active user in Q3 2017 over Q2 2017 to $6.36 reflecting strong growth in higher-margin simulated gaming which proved modestly dilutive to ARPDAU across the enterprise.

Chief executive Dermot Smurfit said: 'Five successive quarters of growth more recently driven by simulated gaming in the company's key market of the US.

'Overall "GAN-enabled revenue" in which GAN participates increased +5% in Q3 2017 over Q2 2017.

'Moving "bricks & mortar" US casinos online with GAN's Simulated Gaming continued to deliver growth quarter on quarter despite the full impact of Summer seasonality which generally reduces players' levels of online engagement and propensity to spend money.'

At 9:58am: [LON:GAN] GAN PLC prev.Gameaccount Network share price was -1.5p at 34.5p

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